Art & Music
Scientific Figures and Visualizations:
Screenshot from 3D visual survey looking at community members aesthetic preferences. Built in Unreal Engine 5.2
Procedural landscape where the participant can move sliders and the landscape will updated in real time. Used for visual study.
Created an experimental design to test if climate-smart vegetation would be more drought tolerant in a habitat restoration setting.
Creating a figure showing the drivers of habitat heterogeneity at different scales.
Procedurally generated vegetation where the nests and tree species composition changes based on the water elevation (blue) .
Building a visual survey to solicit community members visual preferences for different restoration types. This version just tests participants ideal planting row curviness.
Simple map I made of my field sites.